If you were storing 150 bytes of usage data on each combination you'd be storing 1,200 Petabytes, which is a decent approximation of the storage capacity of the entire internet. Dealing a thousand hands every second for a thousand years you'd be very unlikely to see the same hand twice. The card arrangement idea only really works if you're limiting it to certain hands, a completely random deck just has too many combinations to track. The thing that actually prompted me to actually create the subreddit though was a random, cool game, a Ludum Dare winner, Tangent: I was confused about how the circular transitions between different rooms of the game was accomplished. I created this subreddit because I am a novice coder who has often asked the question to myself when playing even small, indie games how a certain thing was coded. (These are just suggestions, you can post without all of these, but the conversation will be more lively with a little bit of forethought!) Memory or Processing time? Visual fidelity or Texture Budget? Small Indie Game or AAA Studio? One size does not fit all! When writing your questions and answers, be up front about the tradeoffs you're considering.Collaboration is encouraged! It's okay if you don't have any idea, but writing down your thoughts in the question will help give other redditors a jumping-off point.Try including screenshots and/or links to gameplay if possible. Be descriptive! It's hard to guess how something was made without knowing what exactly the feature/algorithm is.Showcase: Use this to tag your write-ups of your own features that make people say "wow, how'd they code that?"Īrticle: Use this tag for shared videos and articles that describe how a feature is done Question: Add this tag to your questions! We have user and post flair! If you want to see some other categories, let us know! Answers do not actually have to be what the game was actually coded with, but can explain another method of accomplishing it. This subreddit is for beginner/intermediate programmers to ask about how a specific feature in a game (or other program) was coded, if they can't imagine themselves how they would go about doing it.
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